A Windows toolkit that brings Xbox, Xbox 360, Games for Windows Live, Steam, Epic, and Ubisoft achievement workflows into a single app — plus the save converters and stat editors that go with them.
Builds aren't public yet. The Discord is where releases, testing, and game requests happen.
Achievement tooling is normally one separate utility per platform, each with its own quirks and its own save format. This is all of it in one place, with the same interface regardless of which platform a title came from.
Enumerate a title's achievements, inspect their state, and write changes back — on Xbox, Xbox 360, GFWL, Steam, Epic, and Ubisoft.
A dedicated stats editor for the progress counters behind achievements, which most tools ignore entirely.
For titles that gate achievements behind service events, the app replays the right events instead of flipping a flag.
Move saves between platforms — including the Steam to Xbox converter and the Windows 8 era save tools.
Anything destructive writes a backup first. Profile and save editing is not worth doing without an undo.
A maintained catalog of per-title data, with community testing for newly ported games. The Discord decides what gets added next.
Each module is its own part of the app, and has its own support channel on the Discord.
Title, achievement, and stat workflows for Xbox One / Series, including the event-based auto-unlocker and title spoofer.
Profile, STFS package, and GPD/XDBF achievement tooling.
GFWL achievement management through the bundled x86 injector for legacy PC titles.
Achievement and stat editing, the idle helper, app spoofing, and the Steam to Xbox save converter.
Epic achievements plus Ubisoft achievements, challenges, stats, and cross-progression.
Windows 8 save tools, legacy Halo iOS support, and the standalone converter scripts.
Short answers. Longer ones live in the Discord FAQ channel.
A Windows desktop application that consolidates achievement, stat, and save-file tooling for several platforms into one interface, instead of juggling a separate utility per platform.
Windows and the .NET 9 runtime. Some modules need extra pieces — the GFWL module ships an x86 injector, and the Xbox 360 module reads profile packages from disk. Full details on the download page.
There's no public build yet. Releases and test builds are announced in the Discord first, so join there if you want to be notified.
Yes — that's what the request leaderboard on the Discord is for. You vote on titles from a curated catalog, and the most-wanted games get worked on first. Server boosters get extra voting weight.
The title has been ported but hasn't been verified live yet. It may work, partially work, or not work. Reports from testing go in the platform's support channel.
Modifying achievement and stat data carries risk on any live service, up to and including account action by the platform holder. Use a throwaway account if that matters to you, and always keep the backups the app writes before it edits anything.
Post in the support channel for the module it affects — Xbox, Xbox 360, GFWL, Steam, Epic/Ubisoft, or save tools. Include your app version, the game, and what you expected to happen.